Hey guys! This is a 3D model I have been working on between school and work. This model is for a new animation I have started working on. There is still some things I may change and fix, but I wanted to post and share with everyone. Let me know what you think. 🤔
Here is my latest work it’s a portrait of my girlfriend Justine. The goal was to see how far I could push Blender for realistic characters. I started out sculpting her head from scratch in Blender. After I finished with her major forms I took it to zbrush for clean up. I used Wrap3 to match a topology head I made a while ago to my sculpt. I did the refinements in zbrush and added texture from xyz with my own alphas.
Texture done in substance Painter
Final render in blender 2.8
Color grade in lightroom
Blender 2.8 is an awesome software. I think I'm going to push it even more.
Hope you like it :)